Stealing SEVEN is a BLACK SEVEN genre pack for emulating the fast-paced fiction of heist shows and movies. While I’m a big fan of both the Leverage TV show and the Leverage RPG, I’m aware that it’s a close-enough design space to BLACK SEVEN to make for an interesting genre hack.
In this series of blog posts, I’m going to break down my development process. While you could probably run Stealing SEVEN with these notes when I’m done, the full version will use these posts as an outline to make a full BLACK SEVEN genre pack. I actively want feedback, and while I can’t guarantee that I’ll agree with any given idea, I will read and consider each one.
The first thing to work out when hacking any game on a structural level is what does what. That requires a top-down, holistic approach. Once I’ve got this worked out, I can look at how to systematise the necessary changes.
BLACK SEVEN breaks down the stealth-action genre into a number of rounds of “break in to facility, neutralise guards, steal shit”, with the final round being a make-or-break affair. The con/heist type of story would instead be “identify weak point, work to exploit weak point, steal shit”, with the stolen shit informing how the denouement actually plays out.
Mirrored from Zero Point Information.